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Recife: Playable City
The (second) playable city in the world.

The programme Recife: The Playable City offered artists, producers and technologists from Recife, Pernambuco state a creative residence in England, where British and Brazilian professionals created innovative and entertaining solutions that contributed to the improvement of public spaces in the cities. Through collaborative work, the partnership between the British Council, Porto Digital and Watershed, with the Arts Council England support, explored how culture, technology and entertainment can shape cities future. The residence occurred in two stages: the first part in the city Bristol, famous for being the first playable city in the world and having a creative way of promoting people’s interaction in public areas, and the second part in Recife, which became the second playable city in the world. Through lectures, workshops, exhibitions and laboratories, participants were able to develop their ideas and prototypes and test them in public interventions. “It’s been refreshing having this time together to discuss how we can improve life in the city for people, to better understand what makes it unique, how it is different from other places and which are specific issues”, stated the producer and programme participant Natasha Chubbuck. After Recife's successful outcome, Playable City has now been implemented also in Lagos, Nigeria and Tokyo, Japan.

HIGHLIGHTS
Transforming Conversations

“Art is a language."
Lidia Goldenstein

Lidia Goldenstein, phD in Economy and researcher for Creative Economy projects in Brazil and abroad, talks about her curatorship work with the British Council for the Creative Economy Dialogues project.

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| Music | Museums | Drama and Dance | Film and Literature | Creative Economy & Cultural Skills | Accessibility and Human Rights |